The same things we do in the art room, made small enough to play on a phone. No accounts, no adverts — just the ideas behind the projects.
Only three paints in the room: red, yellow and blue. Everything else you have to mix yourself — and mixing all three makes mud, exactly like it does on the table.
Start mixing →Paint one half of the paper. Fold it, press it, open it up — and the other half has printed itself. The oldest trick in the art room.
Start painting →Draw one wandering line and it happens six, eight or twelve times at once. A scribble turns into a snowflake — then print it and colour it in.
Look down the tube →Choose a block, ink it and print it across the cloth. Line the rows up neatly or shift every second one — same block, completely different pattern.
Start printing →Paint a jointed wooden dog piece by piece, click Finish to pin it together, and watch the legs swing — just like the laser-cut original.
Start painting →Meet fourteen famous painters — then work out who painted what, which came first, what it is made of, and where on the map each of them was born.
Enter the gallery →Drag the sun and watch the bright side, the dark side and the shadow all move together — then work out where a hidden light must be.
Move the sun →Where do the eyes really go? Drag them onto the head, then find out — and discover why almost everyone puts them far too high.
Build a face →Five hundred years of painting on one line. Study it — then take the pictures one at a time and slot each one back where it belongs.
Walk the line →Half a famous painting is covered up. Paint what you think belongs there — using only the artist's own colours — then see what they actually did.
Pick up a brush →Six questions, no wrong answers. Find out whether you are a Colourist, a Maker, a Storyteller, a Collector or an Experimenter — and what to try next.
Take the quiz →